The Bloodstone Lands: Legacies
Type: Neutral Small Village
Government: Council of prominent merchants
Fortifications: Wooden and stone palisade
Security: 8 town guards, 1 sheriff, 22 militia that can be called up
30 miles east-northeast from Kindrace
15 miles south-southwest from Merkurn
A small independent village surrounded by a barricade of wood and stone. As a beneficiary of trade (what little there is) traveling from upper Soravia down to Steppenhall, then to Morov-Ostel, it is not as bad off as the rest of the Soravia is. This being said, Kinnery is not a well off village, it is mostly poor farmers and merchants. Only a very few have made any real prosperity and those that have done so did it by monopolizing trade.
Kinnery was a hamlet during the occupation of the Witch-King but has grown to a small village since because of it’s relative safety (and better economy) by being so close to Damara’s border.
Mostly folks live very simple lives at Kinnery but always with a weary eye for trouble from the east and north.
Kinnery’s populace sided with, and fought with, Steppenhall’s Cedric the Red during the Morov-Ostel incursion and still have strong independent feelings. Damarians are tolerated because they bring trade to a desperate region. But because of recent history Damarians are not well liked as a people, not by a long shot.
Council of Merchants (3) (LN male human experts)
Sheriff (N male human ranger)
Base Value 150 gp
Purchase Limit 700 gp
Minor Items 1d3; Medium Items —; Major Items —