The Bloodstone Lands: Legacies
WELCOME TO THE KINGDOM OF DAMARA
Welcome to Damara and don’t forget your snow shoes or your sword for that matter.
Also known as the Bloodstone Lands, Damara is a Kingdom of the North, vastly rich with mineral deposits, yet sparsely populated and surrounded on all sides by aggressive humanoids and beasts.
- Recent History: -
Hundreds of years ago the Bloodfeather dynasty forged a kingdom from the frozen ground and ice, financing itself with the bloodstone gems found in the regions vast, cold mountain ranges. The Bloodfeathers ruled until 25 years ago when the Witch-King rose up from the frozen wilds of Vaasa and crushed Damara utterly with a combined army of demons, dragons, goblinoids, assassins and undead. Nearly the entire line of Bloodfeathers was decimated and the once proud Damaran race was defeated in disgrace with no hope for the future.
However, hope did arrive in the form of great leader and his band of adventure-hardy friends. The leader, a mighty caviler by the name of Korwin, along with his friends were able to strike at the heart of the enemy and destroy the Witch-King and his demonic allies. Once the head was cut off of the evil army it fell into chaotic infighting before being driven from the Bloodstone Lands forever.
Korwin and his friends took up the mantle of leadership across the broken Kingodom. Korwin himself marrying into the Bloodfeather family and made King by the last living male heir of the former dynasty. The former adventuring group all but retired to help rebuild the kingdom with a new solid base of leadership. Through their wisdom arose a great kingdom from the ashes, a shining beacon in the heart of the cold north lands.
- Most Recent Major Happenings: -
About five years ago Damara’s evil neighbor, Zorth the Baron-King of Polten, enlisted the help of a new mischievous god and attempted to take the eastern part of the new kingdom. However, his sneak attack to destroy the rich city of Heliogabalus failed when a pair of adventurers foiled the powerful magical assault. In the aftermath the interloper god Loki, and his followers, turned from an enemy of Damara and into an unlikely ally. This however, had the consequences of turning the once neutral fire god, Kossuth, against Loki and thus making his religious fanatics a dangerous foe of Damara.
Today, Zorth and his hobgoblin army of Dracools lay just across the border in wait as they eye the rich prize of Damara with greed and jealousy overflowing from within their cruel hearts.
- Overview of Damara: -
Capital: Bloodstone City
Major Good Races: human, dwarves, halflings, tieflings, half-orcs
Major Evil Races: goblinoids, giants
Government: Feudal Monarchy
Major Religions: Ilmater, Helm, Tymora, Tempus
Lesser Religions: Chauntea, Silvanus, Mielikki, Loki, Waukeen, Sune Firehair, LLiira, Skoraeus Stonebones, Orcus
Imports: food, livestock, wood
Exports: gems, gold, iron, steel, silver, Damaran aquavit (a potato & spiced vodka of exceptional flavor)
Largest Cities: Heliogabalus, Bloodstone City, Praka, Kinbrace
- Lords and Ladies of Damara: -
King Korwin – King of Damara, Baron of Barony of Bloodstone, leader of the Order of the Golden Cup, resides at Bloodstone Castle in Bloodstone City. Spouse: Queen Christine Tranth
Lord Baron Barrington – Lord Baron of Barony of Morov-Ostel, resides at Barrington Palace outside Heliogabalus. Spouse: Lady Katherine (deceased)
Lord Marshal Edward – Lord of Lordship of Brandiar, Marshal of Damaran Army, resides at Castle Modi outside Goliad. Spouse: none
Lady Silvia – Archmage of Damara, Chief Adviser to the King’s Court, resides at Bloodstone Castle. Spouse: none
Queen Christine Tranth – Queen of Damara, Baroness of Barony of Bloodstone, resides at Bloodstone Castle. Spouse: King Korwin
Duke Korwin II – Duke of Duchy of Bloodstone, Heir to throne of Damara, member of Order of the Golden Cup. Spouse: none
Duke Tranth – Duke of Duchy of Carmathan, former Baron of Bloodstone, was the last male of the Bloodfeathers line, father-in-law of King Korwin. Spouse: deceased
- The Provinces of Damara: -
Barony of Bloodstone – Ruling House: Korwin, Presiding Baron: Korwin I, Capital: Bloodstone City
Duchy of Bloodstone – Ruling House: Korwin, Presiding Duke: Korwin II, Captial: Valls
Lordship of Brandiar – Ruling House: Edward, Presiding Lord: Edward I, Capital: Goliad
Duchy of Carmathan – Ruling House: Tranth, Presiding Duke: Tranth V, Capital: Ravensburg
Barony of Morov-Ostel – Ruling House: Barrington, Presiding Baron: Barrington I, Capital: Heliogabalus
- Damaran Neighbors: -
Vaasa – To the west past the Galena Mountains is the cold wild lands known as Vaasa, the former seat of the Witch-King’s power. Today it is a vast, lawless track of tundra filled with barbarians, orcs, goblinoids and monsters that threatens to burst through the Damaran Gates at any moment.
Impiltur – To the south lays the nation of Implitur which has very much in common with Damara including trade, peaceful intentions and the always looming threat of goblinoid invasions. These similarities have forged a long-lasting peace and cooperation among the two kingdoms.
Polten – To the southeast, across the Galena Snake River lies the once Damaran barony of Polten. Now ruled by the ex-Witch-King lackey Zorth it is a mortal enemy of the new kingdom. Polten has at it’s disposal a crack hobgoblin army and an ever-increasing list of goblinoid allies.
Soravia – To east, also past the Galena Snake River is the vast cold lands of the once Damaran duchy of Soravia. It was never reunited with the new kingdom and left to its own devices after the Witch-King’s defeat. With marauding bands of goblinoids, barbarians, beasts and the remnants of the Witch-King’s army running unchecked Soravia broke down into a state of anarchy. To this day the surviving peoples of Soravia feel great animosity towards Damara for abandoning them to the wolves and depriving them of their rightful place in the shining new kingdom.
- Persons of Note in Damara: -
Important Persons of Damara – Find out who the movers and shakers are in the new kingdom.- More to Come -
- Damaran Culture -
Damaran Culture – Every region has its very own flavor, traditions and ways of life. Check out some of Damara’s notable culture in here.
- PLAYER RESOURCES -
Every PC may chose one of the following campaign traits for free and add it too your character sheet. Be sure to label it as a campaign trait, it can never be changed once chosen.
Generate Ability Scores
This campaign uses the heroic style point buy.
All standard races are fine and can find a niche to fill in Damara, it is quite cosmopolitan in the eastern ports and in the Bloodstone Valley.
Here is some of the unique equipment you could find in Damara.
Character classes information for Damara.
Hero points can be used by players to improve important rolls.
Link to the Pathfinder SRD